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Pokémon GODatabase
#0170

Chinchou

  • Water
  • Electric

Chinchou lets loose positive and negative electrical charges from its two antennas to make its prey faint. This Pokémon flashes its electric lights to exchange signals with others.

Attack106
Defense97
Stamina181
Max CP1,265
Chinchou

Level 50, 15/15/15 IVs

Max CP · L40
1,119
Best buddy · L51
1,280
Region
Johto
Family
Chinchou

Overview

Base stats, matchups and field data for Chinchou.

Type matchups

Takes more damage from

  • Ground×1.6
  • Grass×1.6

Resists

  • Steel×0.391
  • Flying×0.625
  • Fire×0.625
  • Water×0.625
  • Ice×0.625

Pokédex data

Height
0.51 m
Weight
12 kg
Base attack
106
Base defense
97
Base stamina
181
Stat total
384
Final evolution
No

Catching and buddy

Base capture rate
Base flee rate
Movement
Hovering
Dodge chance
15%
Attack chance
10%
Buddy distance
3 km / candy
Mega energy per walk
Candy per XL candy
100

Trading and moves

Tradable
Yes
Transferable
Yes
Can defend gyms
Yes
Shadow form
Not available
Second charged move
50 candy · 50,000 dust
Candy to evolve
50
Attack timer
20 s

Moves5

Every fast and charged move Chinchou can learn, including anything only an Elite TM can teach.

Fast moves

MovePowerEnergyTurnsDPTEPT
WaterBubble8+1132.73.7
ElectricSpark5+722.53.5

Charged moves

MovePowerEnergyTurnsDPTEPT
WaterWater Pulse80-50180.0-50.0
ElectricThunderbolt90-55190.0-55.0
WaterBubble Beam25-40125.0-40.0

Trainer Battle values. DPT and EPT are damage and energy per turn, where one turn lasts half a second.

Evolution line

Chinchou family · 2 stages

  1. ChinchouChinchou
  2. 50 candy
    LanturnLanturn