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Pokémon GODatabase
#0184

Azumarill

  • Water
  • Fairy

Azumarill's long ears are indispensable sensors. By focusing its hearing, this Pokémon can identify what kinds of prey are around, even in rough and fast-running rivers.

Attack112
Defense152
Stamina225
Max CP1,795
Azumarill

Level 50, 15/15/15 IVs

Max CP · L40
1,588
Best buddy · L51
1,816
Region
Johto
Family
Marill

Overview

Base stats, matchups and field data for Azumarill.

Type matchups

Takes more damage from

  • Poison×1.6
  • Grass×1.6
  • Electric×1.6

Resists

  • Dragon×0.391
  • Fighting×0.625
  • Bug×0.625
  • Fire×0.625
  • Water×0.625
  • Ice×0.625
  • Dark×0.625

Pokédex data

Height
0.79 m
Weight
28.5 kg
Base attack
112
Base defense
152
Base stamina
225
Stat total
489
Final evolution
Yes

Catching and buddy

Base capture rate
Base flee rate
Movement
Jump
Dodge chance
15%
Attack chance
10%
Buddy distance
3 km / candy
Mega energy per walk
Candy per XL candy
100

Trading and moves

Tradable
Yes
Transferable
Yes
Can defend gyms
Yes
Shadow form
Not available
Second charged move
50 candy · 50,000 dust
Candy to evolve
Attack timer
20 s

Moves5

Every fast and charged move Azumarill can learn, including anything only an Elite TM can teach.

Fast moves

MovePowerEnergyTurnsDPTEPT
FightingRock Smash9+733.02.3
WaterBubble8+1132.73.7

Charged moves

Trainer Battle values. DPT and EPT are damage and energy per turn, where one turn lasts half a second.

Evolution line

Marill family · 3 stages

  1. AzurillAzurill
  2. 25 candy
  3. 25 candy
    AzumarillAzumarill