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Pokémon GODatabase
#0184

Azumarill

  • Water
  • Fairy

Azumarill's long ears are indispensable sensors. By focusing its hearing, this Pokémon can identify what kinds of prey are around, even in rough and fast-running rivers.

Attack112
Defense152
Stamina225
Max CP1,795
Azumarill

Level 50, 15/15/15 IVs

Max CP · L40
1,588
Best buddy · L51
1,816
Region
Johto
Family
Marill

Overview

Base stats, matchups and field data for Azumarill.

Type matchups

Takes more damage from

  • Poison×1.6
  • Grass×1.6
  • Electric×1.6

Resists

  • Dragon×0.391
  • Fighting×0.625
  • Bug×0.625
  • Fire×0.625
  • Water×0.625
  • Ice×0.625
  • Dark×0.625

Pokédex data

Height
0.79 m
Weight
28.5 kg
Base attack
112
Base defense
152
Base stamina
225
Stat total
489
Final evolution
Yes

Catching and buddy

Base capture rate
—
Base flee rate
—
Movement
Jump
Dodge chance
15%
Attack chance
10%
Buddy distance
3 km / candy
Mega energy per walk
—
Candy per XL candy
100

Trading and moves

Tradable
Yes
Transferable
Yes
Can defend gyms
Yes
Shadow form
Not available
Second charged move
50 candy · 50,000 dust
Candy to evolve
—
Attack timer
20 s

Moves5

Every fast and charged move Azumarill can learn, including anything only an Elite TM can teach.

Fast moves

MovePowerEnergyTurnsDPTEPT
FightingRock Smash9+733.02.3
WaterBubble8+1132.73.7

Charged moves

Trainer Battle values. DPT and EPT are damage and energy per turn, where one turn lasts half a second.

Evolution line

Marill family · 3 stages

  1. AzurillAzurill
  2. 25 candy
  3. 25 candy
    AzumarillAzumarill